Large City: Räz Let Aldrav

Räz Let Aldrav

Räz Let Aldrav
Example Undermountain architecture.
StateUndermountain
ProvenceLujiasu Kingdom
Sub ProvenceDlekiqtskhoqutjo Hold
RegionPillowwater Woods
Founded1140
Community LeaderLord Zlkèbë
Area77 km2 (30 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation16358 m (10718 ft)
Average Yearly Precipitation66 cm/y (25 in/y)
Population18483
Population Density240 people per km2 (616 people per mi2)
Town AuraAbjuration
Naming
Native nameRäz Let Aldrav
Pronunciation/let/ /alˈdrav/
Direct Translation[job; career] [ice]
Translation[Not Yet Translated]

Räz Let Aldrav (/let/ /alˈdrav/ [job; career] [ice]) is a subtropical Large City located in Dlekiqtskhoqutjo Hold, Lujiasu Kingdom, within the Undermountain.

The name Räz Let Aldrav is derived from the Sylvin language, as Räz Let Aldrav was founded by Zlkèbë, who was culturaly Undermountain.

Climate

Räz Let Aldrav has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 26°C (78°F). Räz Let Aldrav receives an average of 66 cm/y (25 in/y) of precipitation, most of which comes in the form of rain during the spring. Räz Let Aldrav covers an area of nearly 77 km2 (30 mi2), and an average elevation of 16358 m (10718 ft) above sea level.

Overview

Räz Let Aldrav was founded durring the early 12th century in fall of the year 1140, by Zlkèbë. The establishment of the new community went well, with no major obsticles durring construction.

Räz Let Aldrav was built using the conventions of Undermountain durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Räz Let Aldrav is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Räz Let Aldrav is buildings are arranged arround a network of crampt paverstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Räz Let Aldrav's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Räz Let Aldrav has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Räz Let Aldrav ’s existence has dried up and the city is drifting down the stream of history as it dries up. Even with that as it is, everything is just a little too worn down, a little too dirty, or much of both. The town should be gone, not dying. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable.

Civic Infrastructure

Räz Let Aldrav possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Räz Let Aldrav has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Let Aldrav has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Let Aldrav. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Let Aldrav's parks.

Räz Let Aldrav has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Let Aldrav.

Räz Let Aldrav has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Let Aldrav has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Let Aldrav has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Let Aldrav has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Let Aldrav has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Let Aldrav has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Let Aldrav has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Let Aldrav's public wards, blessings, and other arcane systems.

Räz Let Aldrav has an Administrative Academy which trains individuals in the administrative arts.

Räz Let Aldrav possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Räz Let Aldrav's grid is powered by a boiler and turbine based power plant.

Räz Let Aldrav's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Räz Let Aldrav has a first rate hospital which caters to anyone in need of long term medical care.

Räz Let Aldrav has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Räz Let Aldrav has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Let Aldrav's natural decorations nor waterways.

Räz Let Aldrav has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Let Aldrav has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Let Aldrav has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Räz Let Aldrav's locals are divided into several castes. They may be organized by social role, by imputed nobility of birth, by ethnic origins, or any other dividing principle, but they cannot imagine any other way of organizing themselves. A hierarchy of castes is not inevitable, but there will be social and legal limits applied to ensure that each caste remains fixed in its function. The outside world may or may not respect these distinctions when dealing with the locals.

Räz Let Aldrav's mayor's house was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, winter is skipped in Räz Let Aldrav.

The Crawling Hand near Räz Let Aldrav are known to be more aggressive than normal.

Räz Let Aldrav's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Augury energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 38
  • Farmers: 51
  • Farm Laborer: 108
  • Hunters: 63
  • Milk Maids: 47
  • Ranchers: 24
  • Ranch Hands: 46
  • Shepherds: 49
    • Farmland: 74301 m2
    • Cattle and Similar Creatures: 4620
    • Poultry: 55449
    • Swine: 3696
    • Sheep: 184
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1848

Craftsmen

  • Arms and Toolmakers: 38
  • Blacksmiths: 41
  • Bookbinders: 22
  • Buckle-makers: 24
  • Cabinetmakers: 40
  • Candlemakers: 54
  • Carpenters: 60
  • Clothmakers: 52
  • Coach and Harness Makers: 19
  • Coopers: 44
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 17
  • Cutlers: 15
  • Fabricworkers: 37
  • Farrier: 119
  • Furriers: 12
  • Glassworkers: 68
  • Gunsmiths: 41
  • Harness-Makers: 17
  • Hatters: 35
  • Hosiery Workers: 13
  • Jewelers: 20
  • Leatherwrights: 47
  • Locksmiths: 18
  • Matchstick makers: 30
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 26
  • Plasterers: 24
  • Pursemakers: 34
  • Roofers: 19
  • Ropemakers: 18
  • Rugmakers: 17
  • Saddlers: 33
  • Scabbardmakers: 41
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 69
  • Tailors: 119
  • Tanners: 23
  • Upholsterers: 25
  • Watchmakers: 25
  • Weavers: 61
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 23
  • Booksellers: 28
  • Butchers: 46
  • Chandlers: 45
  • Chicken Butchers: 52
  • Entrepreneurs: 19
  • Fine Clothiers: 48
  • Fishmongers: 47
  • Florists: 11
  • Potion Sellers: 32
  • Resellers: 77
  • Spice Merchants: 24
  • Wine-sellers: 37
  • Wheelwright: 28
  • Woodsellers: 17

Service workers

  • Bakers: 115
  • Barbers: 85
  • Coachmen: 25
  • Cooks: 73
  • Doctors: 38
  • Gamekeepers: 29
  • Grooms: 16
  • Hairdressers: 71
  • Healers: 49
  • Housekeepers: 57
  • Housemaids: 88
  • House Stewards: 52
  • Inns: 17
  • Laundry maids: 36
  • Maidservants: 73
  • Nursery Maids: 34
  • Pastrycooks: 61
  • Restaurateur: 68
  • Tavern Keepers: 80

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 40
  • In-Town Couriers: 40
  • Long Haul Couriers: 39
  • Dockyard Workers: 38
  • Gas Workers: 9
  • Hay Merchants: 15
  • Leech Collectors: 48
  • Millers: 42
  • Miners: 37
  • Oilmen and Polishers: 28
  • Postmen: 44
  • Pure Finder: 25
  • Skinners: 54
  • Sugar Refiners: 10
  • Tosher: 28
  • Warehousemen: 63
  • Watercarriers: 38
  • Watermen, Bargemen, etc.: 52

Skilled Laborers

  • Accountants: 24
  • Alchemist: 25
  • Clerk: 40
  • Dentists: 18
  • Educators: 52
  • Engineers: 27
  • Gardeners: 17
  • Mages: 13
  • Plumbers: 20
  • Pharmacist: 22
  • Professors: 8
  • Scientists: 13
  • Wizards: 8

Civil Servants

  • Adventurers: 17
  • Bankers: 25
  • Civil Clerks: 41
  • Civic Iudex: 20
  • Consultants: 12
  • Exorcist: 44
  • Fixers: 21
  • Kami Clerk: 37
  • Landlords: 37
  • Lawyers: 23
  • Legend Keepers: 31
  • Militia Officers: 205
  • Monks, Monastic: 56
  • Monks, Civic: 66
  • Historian, Oral: 42
  • Historian, Textual: 21
  • Policemen, Sheriffs, etc.: 40
  • Priests: 71
  • Rangers: 25
  • Rat Catchers: 28
  • Scholars: 28
  • Spiritualist: 36
  • Slayers: 10
  • Storytellers: 75
  • Military Officers: 57

Cottage Industries

  • Brewers: 56
  • Comfort Services: 66
  • Enchanters: 20
  • Herbalists: 21
  • Jaminators: 59
  • Needleworkers: 63
  • Potters: 33
  • Preserve Makers: 56
  • Quilters: 26
  • Seamsters: 102
  • Spinners: 59
  • Tinker: 20
  • Weaver: 47

Artists

  • Actors: 20
  • Architects: 7
  • Bards: 29
  • Costumers: 11
  • Dancers: 22
  • Drafters: 12
  • Engravers: 14
  • Fine Furniture Carpenters: 9
  • Glaziers: 19
  • Inlayers: 18
  • Musicians: 54
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 16
  • Wood Carvers: 63
  • Writers: 59

Produce Industries

  • Butter Churners: 63
  • Canners: 54
  • Cheesmakers: 63
  • Ice Merchants: 8
  • Millers: 36
  • Picklers: 28
  • Smokers: 24
  • Stockmakers: 20
  • Tobacconists: 28
  • Tallowmakers: 41

7012 of Räz Let Aldrav's population work within a Foundational Occupation.

9993 of Räz Let Aldrav's population do not work in a formal occupation, but do contribute to the local economy. 1478 (8%) are noncontributers.

Points of Interest

Räz Let Aldrav has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the late 2nd century a great windstorm struck Räz Let Aldrav. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Räz Let Aldrav, which lost 150 people, 148, and 89 livestock in the disaster.. History remembers the strom as The Storm of Doom.

History